VOLCAN INTERACTIVE

Africa’s first real time Game UI/UX Co-development studio.


CHESS GAME CREATOR (CGC)

UI DESIGN AND TECHNICAL IMPLEMENTATION IN UNREAL ENGINE

WE Designed and implemented scalable, modular UI systems in Unreal Engine, focusing on interaction logic, usability, and designer-friendly workflows. Enabled non-technical designers to customize gameplay and interfaces without requiring UMG or Blueprint experience.


Critters Breakout

UI DESIGN AND TECHNICAL IMPLEMENTATION IN UNREAL ENGINE

Designed and implemented player-centric game UI/UX, creating interface assets and interactive systems in Figma, and Unreal Engine. We collaborate closely with programmers and artists to integrate polished, functional UI that enhances player experience and production efficiency.


Halloween (CGC)

UI DESIGN AND TECHNICAL IMPLEMENTATION IN UNREAL ENGINE

We designed and built theme-based UI architectures in Unreal Engine that allowed designers to switch between multiple interface styles without touching Blueprints. This enabled faster iteration, improved accessibility for non-technical designers, and ensured visual consistency across different game themes.


Legend of Orisha

Lead UI Designer at Dimension 11 Studios

Our founder designed engaging, player-focused user interfaces and experiences for in-game environments, creating visually captivating game icons and UI elements using Figma and Photoshop.
Collaborated closely with gameplay programmers, artists, and sound designers to maintain cohesion across all development teams, and implemented polished UI designs in Unreal Engine to ensure both functional performance and strong visual appeal.


VOLCAN INTERACTIVE

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